Regular Enemies
Name | Features | Cave | Drop |
---|---|---|---|
Demon | Nothing special | 1 | |
Fire Demon |
|
3 | |
Fallen |
|
6 | Feather |
Hellhound | Low initiative, always attack first | 9 | Claw |
Nightmare |
|
14 | Horn |
Vampire |
|
16 | Tooth |
Succubus |
|
19 | Sting |
Gargoyle | Strong armor | 24 | Fragment |
Banshee |
|
29 | Skull |
Bleeder |
Every wound you inflict make it stronger. |
92 | Clot |
Servant |
When on a level with a Wraith boss, it is consumed by the Wraith as a new body when the Wraith is defeated. |
113 |
Unique / Quest Enemies
Name | Features | Appears |
---|---|---|
Fallen Priest |
One shot hero to 1 hit point and deal unblockable damage on death. |
Sanctuary quest |
Inferno Demon |
|
The Lost Glove quest |
Vampire Lord |
|
Cave 50 & Vampire Sword quest |
Succubus Queen |
|
Cave 50 & The Bow quest |
Shadow | Takes the place of an Archdemon after it has been killed.
The dodge % and health are affected by which Archdemon it is a shadow of. Also, the dodge % can be lowered by the Wraiths Adept reward |
90, 110, 130, 150 |
Dark Archmage | Repeatable quest boss that gets stronger every time you beat him.
|
Dark Archmage Quest |
Devastator | Really tough enemy, Occurs once every run (?) after you have killed the 2nd archdemon. Strength depends on what cave level it spawns on. Min lvl: 67? Max lvl depends on killed Archdemons: 2=109 3=129
Has a varying number of the above skills, not all of them. Drops Spike |
|
Warmaster | The main power of the Warmaster is that unlike other demons, they are able to fight with the other demons.
|
Cave 133 |
Bosses
Note: All boss auras make it so that enemies restore their health, attack, and armor after a squad death. This does not bring defeated enemies back. Aura's stop upon defeating the boss.
Cave | Name | Stats | Abilities | Aura | Reward |
---|---|---|---|---|---|
5 | Pit Lord | Attack 31
Armor 6 Health 666 Initiative 30 |
|
Pit Lord Aura: As long as Pit Lord is alive every enemy gets +16% to attack each turn. | Unlocks 3 Perks
Dark Mana: 10 |
10 | Cerberus | Attack 66
Armor 13 Health 1366 Initiative 1 |
|
Cerberus Roar: As long as Cerberus is alive every enemy gets -10 to initiative. | Unlocks 3 Perks
Dark Mana: 35 |
15 | Hell Knight | Attack 96
Armor 0 Health 2066 Initiative 29 |
|
Hell Domination: Hell Knight casts powerful demonic aura around, so each demon is healed by 16% each turn. | Unlocks Mana Perk
Dark Mana: 75 |
20 | Pit Lord | Attack 166
Armor 113 Health 9966 Initiative 30 |
|
X | Unlocks Discipline Perk
Dark Mana: 125 |
25 | Cerberus | Attack 996
Armor 666 Health:13.7K Initiative 1 |
|
X | Unlocks Storages Perk
Dark Mana: 180 |
30 | Hell Knight | Attack 666
Armor 0 Health 20.7K Initiative 29 |
|
X | Unlocks Loot Perk
Dark Mana: 250 |
35 | Pit Lord | Attack 6666
Armor 6666 Health 667K Initiative 30 |
|
X | Unlocks Housing Perk
Dark Mana: 340 |
40 | Cerberus | Attack 6666
Armor 6666 Health 6.67M Initiative 1 |
|
X | Unlocks Equipment Perk
Dark Mana: 440 |
45 | Hell Knight | Attack 9006
Armor 0 Health 16.7M Initiative 29 |
|
X | Unlocks Spells Perk
Dark Mana: 550 |
50 | Demon Overlord | Attack 66.7K
Armor 0 Health 1B Initiative 29 |
|
X | Dark Mana: 690 |
66 | Beast | Attack 0
Armor 0 Health 6T Initiative 113 |
|
X | Unlocks Loathing Perk
Dark Mana: 1066 |
90 | Stenchoth* | Attack 0
Armor 1B Health 6QI Initiative 30 |
|
Stench: The most primitive demons are the only creatures that can tolerate this stench. It damages all the other creatures by 142K per second. The damage increases over time. | Unlocks Dark Orb
Dark Mana: 1836 |
95 | Lich | Attack 66M
Armor 166M Health 13T Initiative 4 |
|
Disorder: All your spells are randomly replaced by the effect of another spell | Dark Mana: 2100 |
100 | Lich | Attack 166M
Armor 266M Health 666T Initiative 4 |
|
Haphazard: Gives enemies 2 random abilities. Enemies do not recover attack and armor. | Dark Mana: 2500 |
105 | Lich | Attack 213M
Armor 366M Health 6Qa Initiative 4 |
|
Magic Storm: Cast a random effect on an enemy or hero. effects change between: injure rage,heal, weaken protect, rage, and stun. | Dark Mana: 3000 |
110 | Slugoth* | Attack 1.6B
Armor 0 Health 96QI Initiative 30 |
|
Incision Aura: Deals wounds to demons at random intervals. | Unlocks Refinement
Dark Mana: 3500 |
115 | Wraith | Attack 1.6B
Armor 0 Health 6Qi Initiative 29 |
|
Illusion: 13% chance that your hero will attack one of your allies | Dark Mana: 4200 |
120 | Wraith | Attack 1.6B
Armor 0 Health 16Qi Initiative 29 |
After 1st kill Wraiths get
After 2nd kill Wraiths get
|
Devouring: Wraith gets new abilities and +100% to health when reborn. | Dark Mana: 5000 |
125 | Wraith | Attack 1.6B Armor 0
Health 66Qi Initiative 29 |
|
Demonic Fog: This hynotic fog gives enemy a random ability for one turn. | Dark Mana: 6000 |
130 | Hypnoth* | Attack 166B
Armor 6Qi Health 666Qi Initiative 3 |
|
Amnesia: Each turn the hero loses 20% of random ability. The death of the hero restores all abilities back. | Unlocks Enslavement Perk
Dark Mana: 7000 |
135 | Harpy | Attack 16T
Armor X Health X Initiative 1 |
|
Onslaught: The enemy has a 36% chance to attack after each hero. | Dark Mana: 8200 |
140 | Harpy | Attack 26T
Armor 2Qa Health 66Qi Initiative 1 |
|
Warspeed: Warmasters apply 2 effects per turn. | Dark Mana: 9700 |
145 | Harpy | Attack X
Armor X Health X Initiative X |
|
Warcrease: Warmaster's effects are tripled. i.e. 48% heal, remove 3 wounds, 78% berserk. | Dark Mana: X |
150 | Armathoth* | Attack 6T
Armor 66Qi Health 666Sx Initiative:6 |
|
No additional aura, but enemies do restore stats between deaths. | Unlocks Archsword
Dark Mana: X |
The * After a name denotes that boss is an Archdemon. They are only killed once and after being killed a shadow is left behind where they used to be for subsequent runs. The floor aura on their floor will always be in effect even after they are killed regardless of whether or not a shadow is present. Although after an Archdemon is killed for the first time enemies will not restore their stats upon party death even with a shadow present.