Battle Spells Edit
||Protects each hero from 1 attack
||Reduces enemy armor
||Increases attack of all heroes
||Resurrects 1 hero
Global Spells Edit
||Instantly provides 8 hour resources. Automatically builds necessary storages, except for mana. All spells in queue are made instantly.
||Produce 1 gold/second
||Produce 0.1 gems/second
||Produce 0.2 mana/second
||+100% to food, wood and metal production
||+10 attack to Warrior, +25 attack to Archer and +15 attack to Cleric
||+30 armor to Warrior, +15 armor to Archer and +15 armor to Cleric
||Gives a chance to stun an enemy in every turn
||+1% chance to cause wound to enemy in every attack
||Reduces perk cost multiplier by 6%
(Requires Rune Key)
|+66% (compound) attack until next dark ritual
Other Spells Edit
||The teleport spell allows you to travel through the caves much faster. Only works past 25. Upgrade on ~133 so that it works on 1-25.
(10th Dark Archmage kill)
|Opens the portal to the magical market.
||After first Devastator
||Archmages can create a powerful spell that will send the Devastator on a false trail. Check the box to cast spell automatically. Costs 16% (not sure about amount) of your current runs Dark Mana.
||Complete Defiance I & II rewards
||Increases the characteristics of heroes and spells in accordance with completed challenges. Number of casts = total challenge level / 100 rounded up.
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